Techblox: Development In 2021
2021 was the very beginning of our adventure in developing Techblox. In fact we are just a couple of weeks away from the anniversary of our first ever dev blog! In that time we’ve made some great progress on the game and have doubled our team size. We’d like to first thank each and every one of you who have been a part of the development and hope that you continue to follow our progress into 2022.
We wanted to highlight the work that had been completed throughout 2021 to show you how far the game has evolved in the last 12 months.
It all started with a post on the Gamecraft Discord. We had been analysing how players interacted with that game and felt that a lot of players would spend a lot of their time building and constructing vehicles and machines instead of game modes.
Since we released Robocraft, there have been a number of stylised machine builders like Scrap mechanic and Trailmakers. We felt we would deliver something a little different and move closer to a realistic style that included a human sized character. Here was the post that we shared late December 2020 where we wanted to discuss the concept with the community.
A lot of people were very supportive of our plans, and we began to start work on Techblox.
Bevel rendering technology
Experimental building system prototypes
Implementing Unity’s High Definition Render Pipeline
New paint tools
Decal (Not yet released)
Lighting and atmosphere
Wheel rig implementation
First Techblox wheel render
Character with walking animation
Engine block render
Free cursor build mode
Implementing the wiring system
Material painting in action
First look at the in game workshop where you can build vehicles
Announcing the world builder and tile pieces to create tracks.
A look at the first in game Engine block
Engine sounds progress
Blueprint transition when switching between building and simulation
Hollow wheel in action
Concept of a modular chassis with bespoke parts (This was not developed further)
Introducing a number of Windscreen parts
Wheel arches and flare shapes
Wide profile wheel type
Main menu idle animation for driver
A number of new shapes including pipes
Techblox Launcher to make it easier to distribute playable builds
The start of our team's growth. Since January 2021, the team has doubled in size!
Tank Truck discussion with the community!
Go-Kart Wheel Rigs
Go-Kart Driver’s Seat
A refinement to the overly complex window system
8 new material types
A first look at the first Track in Techblox
EOS Login system
First look at vehicles moving in simulation
Work on a variety of different unpowered and powered joints like hinges, pistons and motors.
Released a major update which featured Simulation
Improving steering friction by tweaking friction curves
Beginning work on the Game portal where players can select their game mode
Small car wheel
Small car engine
Work begins on the Logic and Math blocks
Build rule system which checks a machines CPU and power before entering Simulation
Updated Techblox to include Powered Joints and Logic blocks
New controllers including levers, switches, buttons and dials.
Online multiplayer progress
Server side physics progress
Truck Wheel Rig
Truck wheel Arches
Major updates including Formula, Truck and Monster Truck parts
Volume limits system
Cloud saving released
Additional Multiplayer testing (Up to five players on one server)
Monster Truck Engine
Monster Truck Wheel Rig
Monster Truck Wheels
Workshops being remade out of blocks
Landscape mode progress
Improved lighting systems and placeable lights in World Editor
Pre built props like trees, rocks, doors etc
World Editor update launched
Dirt Track landscape tiles
New material types
Spawning vehicle effect mockup
Preview Branch which includes online multiplayer with server side physics
2022 is going to be a really exciting year for Techblox and there are a number of things that we’ve been working on that you are already aware of.
Refining and Polishing Online Multiplayer
Official Game Modes
Damage & Destruction
New vehicle types
But this is not everything! We will continue to reveal more news as we continue to develop the game. Please do stay tuned and make sure you follow our socials