
Freejam Chris
Jet-powered racing! Major update now live
Updated: Feb 25
A major update is now live and includes some huge features
Three powerful jet engine block types
Online Racing Game mode for up to 16 players across three game maps
Two completely new tracks
Nighttime atmosphere and working headlights
A variety of new blocks for use in machine editor and world builder
Download it now at Techblox.com
Maps
The three maps below will be online, in persistent dedicated servers. They will each have a racing mode with checkpoints and the world will respawn when a player finishes in first place!
Midnight Techkarts

Portsdown Basin

Dirtfest

We’ve increased the build limits for the maps too, so you can build slightly more complex vehicles!
We will be moving some of the maps into a new area called “Legacy Offline Games”. We didn’t want to remove these maps from the game as some players may still find some enjoyment playing them. Our plan is to create a number of core game modes and maps which rotate in and out so there is always a new reason to build and new games to discover.

Server
We’ve made some optimisations to the online servers and this has allowed us to support even more players. Double, in fact! 16 players will be able to join any of the three online maps mentioned above!
The servers are also now able to support dynamic blocks. This means that we can see some actual movement in the world. A spinning sign like this wasn’t possible before

But this also means maps could have obstacles like breakable barriers, traffic cones being flung around the map etc! We’re really looking forward to experimenting with this and we know someone is going to create a really complex wall that falls apart when smashing a vehicle through it!
World Editor
We will be adjusting the landscape placement to allow for a smaller grid size and a different type of placement.
There will also be a number of new landscape tiles. Most notably diagonal road tiles. Including some that transition from grass to dirt.

New Blocks/ Objects
This update will bring with it the ability to create actual game modes! Using logic, players can already create fun racing game modes. We've been having a lot of fun in the office racing each other online and experimenting with various strategies.
We’ve made the logic required to create game modes visible in code room houses which can be found in the maps.

If anyone creates some racing game maps, do let us know as we may rotate them as a featured playable map in the future!
Here is a list of all of the new blocks which can be used in the world editor
- Football
- Game HUD Timer
- Night-time Atmos block
- Scoreboard block (and player scoring system)
- Centre HUD block
- Checkpoint block
- Sound effect block
- Spawn point block
- World Resetter block
- Floodlights, circle area light
- Boundary material (to stop people from falling off the map!)

New Machine blocks
The BIG update alongside gameplay, is the ability for players to create jet-powered machines. We’ve created some simple, but fun flying vehicles, but we know you are going to make some really awesome creations with these new blocks! These can all be used within the World editor too!
- Area sensor
-Distance sensor
- Jet blocks (Small Medium and Large)
- Stabilizer block
- Functional headlights (Colourable lights)

Driving
We’ve also made a number of changes to the driving to improve the feel. This has been achieved by increasing the wheel rig turning speed, rebalancing wheel grip and adding an FOV change effect when reaching higher speeds.
We’ve also made some adjustments to the Go-kart engine as we have increased its top speed, added a second gear and given it more torque.
Fixes and changes
A number of fixes and changes are included in this update, below is a list of these fixes.
Fixed some issues with blueprint placements that contain stretched cylinders, wedges and other ‘sloped’ shapes
Fixed some blueprint placement issues that occur when placing parts at the edges of landscape tiles
Fixed an error that could occur when entering test mode in the World Editor
Fixed issues with controller handles (switches, levers etc.) not appearing/updating correctly on machines in simulation
Fixed a bug where machines would vanish or stop visually updating when players join or leave the server
Fixed a couple of errors that could occur when swapping between modes (block, color etc.) and swapping between hotbar slots
Fixed a stall that could occur when swapping between hotbar slots
Fixed an issue that caused hotbar sprites to appear away from the cursor when moving them
Improved behaviour when entering seats on moving machines
Fixed an issue where the ‘Press E to enter’ tooltip would not appear when looking at seats
Increased turning speed of wheel rigs
Rebalanced grip of tires
Fixed visual issues with parts and tiles flickering out of view when moving the camera
Fixed camera popping when crouching
Fixed a bug when placing a blueprint in the same hotbar slot
Bushes no longer have collision in simulation in game modes
Fixed some placement issues with landscape tiles
Improved the behaviour of scaling parts
Improved the behaviour of placing parts while moving the character/camera
Improved the collisions of the Rumble Strips on road tiles
Improved the collision of the Bridge tile
Removed the base plate of Logic/Math blocks to make them more compact
Engine audio no longer plays on machines that have not been spawned
Rebalanced engine audio
Known Issues
Players may experience some slight jittering online. We are already working on improving this with a fix planned soon.
There are some times when an "EAC Timeout" may happen for players on PC, if you experience this, please do let us know what happened on Discord so we are able to address this.
Make sure to follow us on all socials to stay up to date with all of the development progress for Techblox.
Patch 25.02.2022
Fixed an issue that caused PC CPU usage to continue to rise after entering simulation
Fixed some memory leaks
Fixed an issue with Jets that caused their backblast to be in the wrong position and not correctly randomised
Fixed an error when entering a seat that is attached to a static environment